Ghanaian game designer and immersive technology innovator Anthony Acheampong has developed The Silent Classroom, a virtual reality (VR) game designed to revolutionize the way American Sign Language (ASL) is taught and learned.
Inspired by his own experiences in ASL courses, Acheampong identified a significant gap in interactive resources for students to practice fingerspelling outside the classroom.
The Silent Classroom addresses this by providing real-time, AI-powered feedback on sign recognition, replicating the guidance students receive from instructors.
“The game bridges this gap by providing real-time, accurate feedback on fingerspelling and sign recognition, ensuring a continuous and immersive learning experience,” Acheampong explained.
The innovative tool has already gained industry recognition, earning approval on the highly selective Meta Horizon Store. Acheampong envisions expanding the game’s features, refining hand-tracking, and enhancing teleportation accuracy to further improve ASL education.
“As VR technology evolves, the game will continue to bridge educational gaps, making ASL learning more immersive and accessible,” he said.
Acheampong’s journey began at Prempeh College, where he studied Visual Arts, fostering a deep passion for storytelling, design, and digital media.
He later pursued a Bachelor of Arts in Communication Design at Kwame Nkrumah University of Science and Technology (KNUST), graduating with first-class honors.
After gaining valuable industry experience working as a motion graphics designer and video editor for four years at Tek TV, Anthony furthered his studies at Ohio University, specializing in game design, animation, and virtual reality (VR).
His academic and professional career has been centered on leveraging interactive technology to create impactful learning experiences.
Source:
3news.com
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